*written in 2014.
Back in the day, just about every kid in America had a Nintendo Entertainment System. Truthfully, I feel for those who didn’t. Reason being, at that time in history, the NES was Americana! Sure, it is a video game console imported from Japan but it was just as much a part of American culture as it was Japanese.
Like today, you can’t say Call of Duty isn’t American. Even though it is played on a Japanese console and part of a monstrous industry created in Japan. I guess Godzilla fits that mold to a degree, as well. A Japanese creation hat has transcended an industry and also become a part of American culture.
Well, putting video games and Godzilla together in 1989 gave us Godzilla: Monster of Monsters. It was released on the Nintendo in a time when I was at the height of both my video game playing and Godzilla worship. When the game dropped, I was at the store to buy a copy as soon as I had earned enough money to afford it.
Godzilla: Monster of Monsters certainly isn’t a game without flaws and in many ways, it is very repetitive. However, some of my fondest video game playing memories, from that era, where when I was fully engaged in this game. It was fun and in a time before fighting games were a normal thing, Godzilla introduced me to the style with its awesome one-on-one monster battles.
The monster battles were actually the big highlight of the game. There were literally dozens and dozens of levels, many of them just rehashes of themselves, which added to the repetitiveness of the game. The problem was that all one wanted to do was fight giant monsters and the levels became too abundant and too much of a roadblock to get to each epic kaiju battle. Honestly, that is my biggest complaint about the game.
The only other real complaint is that the mechanics of the monster battles are very primitive and tedious at times. In retrospect, it didn’t bother me back in 1989, as there wasn’t a lot to compare it to. It doesn’t play great today but at the time, it was awesome. The other issue with it, in regards to the battle mechanics, is that the fights tended to be super long, especially the further you went into the game, as the monsters become increasingly more powerful.
Today, despite the issues, I still find the game enjoyable and fire it up from time-to-time. And I should also make note of the graphics, which were pretty impressive for 1989 on an 8-bit console.