Since I flew through Spawn: Origins Collection, Vol. 1 & 2, I figured that I’d jump right into the third volume. Plus, the second volume cut off in the middle of a two-part story that carries over into this one.
I guess the biggest takeaway from this volume is that the man behind Al Simmons a.k.a. Spawn’s fate, Jason Wynn, is transformed against his will into another kind of warrior, Anti-Spawn. He is sent to destroy Spawn and the two get locked into battle not knowing who each other is.
The Spawn vs. Anti-Spawn battle is pretty epic and Wynn’s new identity feels like a real foil for Spawn and his powers. Really though, their first confrontation just leaves you wanting more.
Additionally, this volume introduces us to psychoplasm, what it is, how it works and how the substance played a part in Jason Wynn’s betrayal of Al Simmons.
After the Anti-Spawn story, we learn about the Overlap and meet Harold Houdini, who was the Houdini of old, who transported himself to the Overlap and learned true magic. Once he comes into contact with Spawn, he starts to train him on how to better harness his power and how to coexist with his costume, which is a living entity and a symbiote with his body.
Where the last collection is where the series really started to find it’s footing, this is where Spawn, the character, starts to find his, after his battle with Anti-Spawn, his undoing of Simmonsville and his lessons with Houdini. This is where Spawn gets beyond all the brooding over the past and really starts to move forward. Not to say he isn’t still going to brood, he just evolves as a character with more control and a more focused purpose.
At this point, Greg Capullo took over for Todd McFarlane on the art duties of this series. McFarlane was still the creative force behind Spawn but his McFarlane empire was just getting started and focusing all of his attention to just Spawn wasn’t possible.
Pairs well with: The other Spawn: Origins collections and other early Image Comics releases, especially Youngblood and The Savage Dragon.